Rulebook

This rulebook is listed here as an overview of the USFTL National Rulebook.  Unless Specifically changed in the Northwest Ohio Rulebook the USFTL National Rulebook is the official rulebook of our league. As changes and updates are made to this rulebook they will be highlighted and marked with a symbol.

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Rule 1 - Definitions (USFTL page 27)
Rule 2 - The Games (USFTL page 34)
Rule 3 - The Playing Fields (USFTL page 38)
Rule 4 - Equipment (USFTL page 42)
Rule 5 - Periods, Time Factors and Overtime (USFTL page 44)
Rule 6 - Substitutions (USFTL page 48)
Rule 7 - Ball in Play, Dead Ball, Out of Bounds (USFTL page 49)
Rule 8 - Series of Downs, Number of Downs, Zone line to Gain and Team Possession after Penalty (USFTL page 51)
Rule 9 - The Scrimmage, Snapping, Handing and Passing the Ball (USFTL page 53)
Rule 10 - The Kicking Game (USFTL page 59)
Rule 11 - Scoring (USFTL page 68)
Rule 12 - Conduct of Players and Others Subject to the Rules (USFTL page 71)
Rule 13 - Enforcement of Penalties (USFTL page 78)
Rule 14 - Formula for Identical Records (USFTL page 84)
Rule 15 - Protests (USFTL page 84)
Rule 16 - Ranking System (USFTL page 85)

ABBREVIATED CONTENT

LOS - LINE OF SCRIMMAGE

EOR - END OF RUN

POI - POINT OF INFRACTION

AFD - AUTOMATIC FIRST DOWN

Rule 1 - Definitions (USFTL page 27)

This section to come.  Please tempoarily refer to the USFTL for this section.

Rule 2 - The Games (USFTL page 34)

At this time Northwest Ohio Flag Football offers only the 8 Man Eligible Linemen form of flag football. 

2.0 Game Definition 

The game of flag football shall be played between 2 teams of 8 players each.  6 players are required to avoid a forfeit.  The type of blocking that is used shall be contact blocking.  All players are eligible receivers.  At this point Toledo will offer 3 divisions (Upper, Middle, Lower) of Adult flag football.  The game shall use scoring similar to traditional football with only minor differences that may be found in these rules.  A regulation sized professional or college football will be used and must be provided by each team.  The game shall be played on a regulation sized field (53 1/3x100 yds). The game length will consist of (2) 24 min. halves with a continuous clock for all but the last 2 minutes of each half.

2.1 Players

ON THE FIELD:

  •  The game is to be played by two teams of eight (8) players each. More than eight (8) players on the field is illegal. Less than eight (8) players is legal. Must have at least six (6) players to play a game.

2.2 Team Rosters

Teams may carry up to (25) players on their roster.

Coaches must turn in their Teams Roster Form before the start of the first game. Team Roster Form must have all the players listed in Legible Print with Birth Date and Signed by each player before they may compete in the Contact Flag Football League.

Give your Roster Form to the concession stand prior to your first game NOT at the coin toss.

In addition, Players may switch to another team up to the start of the 4th game only if the coach releases his player to do so. If coach does not sign a (Release Form) the player may not play for any other team. Once on a team you are bound to that team until released.

No new player may be added to a team's regular playing roster after the start of the teams 4th game without dropping a player.  (Teams must turn in their Finalized Roster on the 4th game). It is the coaches responsibility to make sure the roster has all the players listed and all print is readable (No Nicknames). Full Names Printed Clearly & Signed. Coaches be sure you have the Roster Form ready to turn in at the start of the 1st & 4th games. All games will start on time. This means if you do not have the Roster Form ready at the coin toss the clock will start running at the time the game should start. Form must be turned in before play may begin on the 1st & 4th game. No Exceptions.

2.3 Playoff Eligibility

If you are on the final roster (4th Week Roster Form) you are eligible for the playoffs.

2.4 Classifications of Teams

Team classification shall be determined by the League Director or League Operating Committee.

Rule 3 - The Playing Fields (USFTL page 38)

3.0 The Field (USFTL Rule 3, page 38)

3.1 Dimensions

 The game shall be played upon a rectangular field 100 yards in length and 53 yards in width. When games are at a facility that does not have a regulation size football field, the field size will be 80 yards in length and 40 yards in width.

3.2 Markings

First down markers are positioned at the 20, 40, 40, 20, yard lines. First downs are achieved by crossing these markers.

3.3 Players Area

Players must position themselves within the two 20-yard lines when not on the playing field.

Rule 4 - Equipment (USFTL page 42)

4.1 The Ball (USFTL Rule 4, Section 1, page42)

Each team must provide an NFL size ball or a COLLEGE size ball fully inflated. The Referee shall be the sole judge as to whether all balls offered for play comply with these specifications. Smaller college or high school footballs are prohibited.

An infraction of using too small of a football will be an automatic penalty of reversing possession of the football at the place of the last snap prior to discovery of the illegal ball, if the ball was used for 1 play. If the illegal ball is discovered prior to the snap, there will be a 10-yard penalty, no reversal of possession and removal of the ball.

Each team is responsible for their own ball (keeping it dry during adverse weather conditions). 

Offense must retrieve there own ball after a incomplete pass.

4.2 Uniforms (USFTL Rule 4, Section 3, article 1, page43)

 Uniforms shall be each team's choice as long as it does not include any hard or unyielding surface. All members of the same team must wear the same like color jersey/shirt with at least an 8-inch high number on the back. Jerseys/shirts must be tucked in. The midriff shirt is legal, if in the judgment of the referee, it does no hinder the defense from pulling the flag. No article of clothing may cover any portion of a player's flag (Flag Guarding). Officials should warn violators of this between plays. This incurs a 10-yard penalty from Point Of Infraction (P.O.I.) or Line Of Scrimmage (L.O.S.).

The lower uniform may be shorts, warm-ups, pants or any other type of athletic wear. Pants/Shorts with belt loops, or pants/shorts with front, side or back pockets will not be allowed. Players caught with illegal pants/shorts are removed from the game until they get legal pants/shorts on. There will be no taping over pockets this rule will be enforced with no exceptions. Uniform/Equipment penalty: 5-yard penalty 

No jewelry of any kind may be worn by players. Players caught with jewelry are removed from the game until the jewelry is removed and the team is penalized a Uniform/Equipment penalty:  5-yard penalty 

No headgear with an extended bill may be worn. Baseball caps with the visor turned to the back of the players head is acceptable.  Sunglasses may  not be worn at any time. Players with illegal headgear are removed from the game until the headgear is removed, and the team is penalized a Uniform/Equipment penalty:  5-yard penalty

4.3 Shoes (USFTL Rule 4, Section 3, article 3, page43)

Any flat-soled or completely molded cleat shoes are acceptable. Baseball or track spikes or any shoes that have steel or metal tips are prohibited. All players must wear shoes. Players with illegal footwear are removed from the game until the footwear is removed and the team is penalized a Uniform/Equipment penalty: (a charged time-out or 5-yard penalty if no time-outs remain).

4.4 Protective Equipment (USFTL Rule 4, Section 4,  page43)

Helmets, shoulder pads are prohibited. Knee or thigh pads are allowed if made from a soft material. Any question as to the legality of players' equipment shall be decided by the referee of that game. The use of any unyielding hard substance cannot be used to protect an injury, no matter how well covered or padded. Therapeutic or prevention knee braces can be used if covered from direct external exposure (No metal braces). Players with illegal protective equipment are removed from the game until the protective equipment is removed, and the team is penalized a Uniform/Equipment penalty: 5-yard penalty 

4.5 Flag Belts 

All players on the field of play must wear approved "Triple Threat Flags" at the waist.  No part of the flag belt may hang down off the belt as it must be cut off or wrapped up.  The flags must be securely sewn to the belt and the entire belt must be able to be freely pulled off.  

If a player is not wearing proper flags or has his/her belt tied or secured to his/her waist in a fashion to hinder defenders from pulling it will incur the following penalties:

  • Flag-A-Tag are now (as of 1/1/02) the official belt of the USFTL and are mandatory at all USFTL sanctioned tournaments. Belts may be purchased directly from the USFTL web site.
  • Triple Threat Flags as well as the Flag-A-Tag belts are allowed in local Toledo play
  • Flags must be 15 inches in length

Illegal alteration, securing, or substitution of flags or belts will result in removal of player(s) from the game and a 10-yard penalty from the L.O.S. of last snap if against the offense, and if against the defense from P.O.I.

Should a flag fall off inadvertently, The player will be ruled down by two hand touch. 

The flags must be a different color than the players' lower uniform. (Pants/Shorts Stripes may not be the same color as the flags).

Any hanging object on the ball carrier (such as towels, or playbook etc.) shall be considered illegal and shall be removed immediately. Uniform/Equipment penalty: 5-yard penalty 

Rule 5 - Periods, Time Factors and Overtime (USFTL page 44)

5.0 Coin Toss (USFTL Rule 5, Section 1, page 44)

Each team must designate it captains, one for the offense and one for the defense. Captains act as sole representatives of their team in all communications with the officials. No other players may question the officials.

Not more than two-(2) minutes before the kickoff, the referee, in the presence of both team captains, shall toss a coin at the center of the field. The toss shall be called by the captain of the visiting team. The winner of the toss must choose one of three choices and the loser is given the other.

THE THREE CHOICES ARE:

  • Receive
  • Kick 
  • goal his team will defend
  • Winner of the toss can choose to defer to the second half

5.1 Periods

The length of the game is 48  minutes, divided into two halves of 24 minutes each. Running time with no clock stoppage is used for the first 22 minutes of each half.

The USFTL rulebook incorrectly states in Rule 5, section 1, article 5 that the clock runs continuously for the first 46 minutes of the game.  The clock DOES stop in the last 2 minutes of EACH Half.  This rule has been corrected both locally and Nationally.

Time periods may be modified during Tournament/Post-Season play and during adverse weather conditions.

Clock Regulation:

  • Clock will start when the referee whistles the ball ready for play at the start of the game.
  • After a team time-out, the clock will start at the snap of the ball.
  • The on field Captain or quarterback may request the amount of time left in the game from the officials at any time. Officials will be expected to give the correct time.
  • The clock will stop for team time-outs and/or official time-outs.
  • Clock will automatically stop at the two-minute warning of each half.
  • The clock will NOT stop for scores outside the 2 minute warning in each half.

Inside the 2:00 Minute Warning:

  • During the final 2 minutes or each half, traditional clock stoppage is used only when the ball carrier steps out of bounds, a change in ball possession, a score is achieved, a point after and when there is a penalty.
  • Clock will start on the snap except for a penalty.As soon as the penalty is assessed and the ball is whistled ready for play the clock will start. Exception: Delay of game penalty - clock will start on the snap.
  • The clock will stop for team time-outs, official time-outs, and at the discretion of the official to retrieve long incomplete passes if defense does not immediately retrieve the ball. Team injuries that require the officials to stop the clock will be a charged time-out, if no time-outs remain a 5-yard penalty and 10 seconds off the clock.

5.2 Half Time

At the end of the first half, there shall be an intermission of three (3) minutes. During the intermission, play is suspended, and the teams may leave the field.

For the second half, the captain who lost the pregame toss is to have first choice, receive or goal to defend unless the winner of the toss deferred. Prior to the start of the second half, the captains of both teams must inform the referee of their respected choices.

5.3 Time Outs (USFTL Rule 5,  Section 3, page46)

Each team shall have 3 time-outs per half. 1 timeout must be used prior to the 2 minute warning of each half or be lost.  Time-outs will be 30 seconds in length. Time-outs may be called by any player that participated in the last play and is on the field of play.

The USFTL rulebok incorrectly states in Rule 5, Section 3, Article 4, page 46, that teams are allowed 3 timeouts per game.  The rule should read per half and administered as noted above.

Additional Time-outs - Additional time-outs may be called by the officials at their discretion to attend to an injured player.

If a team exceeds its time-out limit in either half they will receive a 5-yard penalty.  Teams calling a timeout within the last 2 minutes that do not have a timeout and are losing will also receive a 30 second time penalty.

NOTE: During a team's charged time-out, a team representative may confer with their team either on the field or at the sidelines.

5.4 Overtime Tie Breaker (USFTL Rule 5, Section 5  page 47, 48)

The ball will be placed on the 20-yard line. Each team will have 4 consecutive plays to score.

Rule 6 - Substitutions (USFTL page 48)

6.1 Substitution

There will be free substitution as long as players being substituted for are off the field prior to the next snap, or are out of the area of play and are departing the field in haste. Offense may not break the huddle with more than the legal number of players.

"Sleepers" on substitution will not be allowed on any play. No player may line up closer than 5 yards from the sideline.

Players leaving the field of play must go to their teams side of the field.

Rule 7 - Ball in Play, Dead Ball, Out of Bounds (USFTL page 49)

7.0  Inadvertent Whistle (USFTL Section 1, Article 3, page 50)

If the official whistles the play dead prematurely, the offense shall have the choice of: 1) accepting the ball where it was whistled dead, or 2) replaying the down.

Pretending to pull an opponent's flag (raising empty hand intentionally) resulting in official's "Quick Whistle", will be penalized 10 yards and offense's choice of either #1 or #2 above.

Offensive and defensive fouls, if they were committed before a "Quick Whistle", have priority over a "Quick Whistle".

In an event a ball carrier loses a flag or flag belt inadvertently, single hand touching of the ball carrier will constitute a legal tackle.

Rule 8 - Series of Downs, Number of Downs, Zone line to Gain and Team Possession after Penalty (USFTL page 51)

8.1 First Downs

A team will be allowed 4 downs to advance the ball from on zone to the next. A Zone is 20 yards. The zone will be considered reached when the ball is on or over the line marking the next zone, or in this case "the line to gain" when the play is declared dead.

If, after 4 consecutive downs, a team has failed to advance the ball into the next zone, possession shall go to the defense at the spot where the 4th down ended.

Rule 9 - The Scrimmage, Snapping, Handing and Passing the Ball (USFTL page 53)

9.1 Huddle

After the official marks the ball "ready-for-play", the offense will have 25 seconds to put the ball in play or else be penalized 5 yards for a Delay Of Game. If is not necessary to huddle after a play if a team wishes to use predetermined plays or audible. It shall be the responsibility of the offensive team to retrieve their own  ball and get it back to the huddle after each play.

Offense may not break the huddle with more than (8) players.

9.2 Shift

Two or more offensive players may be shifting their position at the same time prior to the snap. Their movement may be in any direction but they must become set for one full count (1 second) before the ball is snapped or before another player may go in motion prior to the snap.

9.3 Motion

Only 1 player is allowed to be in motion and his movement must be parallel to or away from the L.O.S. in a continuous motion at the snap.

9.4 Encroachment Offside

Encroachment Offside shall be called if either the offense or the defense passes over the plane of the L.O.S prior to the snap.   A false movement of the football by the center shall constitute offensive encroachment. These are Dead Ball Fouls and the play shall be immediately whistled dead before play begins and 5 yards automatically marked off against the encroaching team unless a first down would occur (Captain's Choice).

If a player on either side lines up offside, the official will point toward that player's team side. It is the player's responsibility to look at the referee. If that player does not get back on side before the ball is snapped, he will be considered as having been offside at the moment of the snap. If an official has not "offside warned" a team for lining up offside by pointing at the team side, he should not call offside on them at the snap of the ball. Penalty: 5-yard penalty from L.O.S. or captain's choice after play is over.

9.5 Stances

OFFENSE: Any stance is permitted

DEFENSE: Any stance is permitted

EXCEPTIONS

At no time on any kick is a 3 or 4 point stance allowed

9.6 Offensive Formation

LINE OF SCRIMMAGE: Offensive team must have at least 4 players on the line of scrimmage,

ELIGIBLE RECEIVERS: All players are eligible receivers.

9.7 Blocking

During a legal block, defense and offense must initiate contact with open hands; arms extended outward (no elbows or loading up). Open hands can be thrust forward initially to contact an opponent inside the body frame (chest area only). Hands can not be thrust forward above the shoulders to contact an opponent on the neck, face, or head. As the play develops, a blocker is permitted to work for and maintain position on an opponent as long as he does not push from behind or clip. If a defensive linemen turns his back to the offensive linemen while in contact there will be no penalty for blocking in the back. Open hand blocking is allowed on all portions of the field and is not restricted to the line of scrimmage.

NO two on one blocking is permitted at any time.

9.8 Defensive Formation

FORMATION: Defense may line up in formation. There are no requirements for players on the LOS.

The Defensive linemen must be no more than 1-yard off the L.O.S. and must initiate open-hands to the Offensive line in pursuit of getting to the quarterback, runner, holder, kicker or punter. 

Full rush is allowed by defense on every down.

9.9 Bump and Run

 One bump is allowed on a receiver within five (5) yards of the line of scrimmage by only one defensive player.

9.10 Passing

There can be only one forward pass per play. There can be as many exchanges of the football in the air (lateral or behind the player with the ball). A forward pass is defined as a live ball thrown toward the opponent's goal line.

If the passer/runner is beyond the L.O.S. and the football is released forward, an illegal Forward/Pass has occurred, this will result in a 5-yard penalty and loss of down if accepted. Illegal forward passes will be marked from L.O.S. / P.O.I.

Once the ball has crossed the L.O.S., in the air or in possession of a player, it cannot be passed forward, even if the ball is brought back behind the L.O.S. (Illegal Forward Pass).

9.11 Quarterbacks

ROUGHING THE PASSER: This is when the passer is hit above the waist before, during, or after a pass. Penalty will be tacked on to the end of the play. 

The Quarterback is 100% protected on every play.  There may be no contact whatsoever whether the ball has been tipped or not.  The Quarterback 

9.12 Intentional Grounding (USFTL Rule 9, Section 6, Article 6, Page 57)

Intentional Grounding shall constitute an illegal forward pass. This when a quarterback throws the ball away to avoid a sack and there is not a receiver in the area.  5 yards loss of down.

9.13 Center Snap

The ball must be snapped to the Quarterback between the centers legs and without touching the ground.  Should the ball touch the ground is shall be declared dead at the spot.

A false movement of the football by the center after he is set shall constitute encroachment. At all times the ball shall be snapped from the center of the field or the spot marked by the official ball marker.

Direct Snaps are Legal; but there must be a clear and immediate exchange of the ball between the center and the quarterback.

No center sneaks

9.14 Ball Carrier

The responsibility of avoiding contact rests with the ball carrier. He must show the officials he made an effort to avoid contact. The ball carrier will not deliberately run or drive into a defensive player. A ball carrier may spin or jump, but must realize that while spinning or jumping he is in a "State of Non-Control" and should contact occur as a result of his uncontrolled momentum, he will be penalized. The ball carrier may jump over a player on the ground. The "Stiff Arm" is illegal. Penalty: 10 yards from L.O.S. (if behind the line) and repeat the down. Or from P.O.I. (if beyond the L.O.S.) and loss of down.

A player may not jump forward to advance the football. 

The ball carrier shall not protect his flags by blocking with his hand, arm, head or ball. The defensive player must have a clear opportunity to pull his flags. Flag guarding will be marked 10 yards from L.O.S. (if behind the line) and repeat the down. Or from P.O.I. (if beyond the L.O.S.) and loss of down.

On kickoffs and punt returns any of the above will be marked off from the P.O.I. and first down.

9.15 Diving and Jumping

Ball carriers may not diveor jump forward  in an effort to gain extra yardage. Diving is defined as a player clearly leaving both feet stretched out in an aggressive attempt to gain extra yards. Jumping is allowed to avoid contact, however jumping into or on a defensive player is illegal.

9.16 Fumble

Forward offensive fumbles will result in ball being marked dead at the point of fumble, backward fumbles will be marked at point where ball hits the ground or goes out of bounds.

9.17 Pass Interference

Pass Interference Rules shall apply to any pass made from behind the L.O.S., whether it is a forward pass or a lateral pass, and applies to both offensive and defensive players. After the pass is in the air, neither pass receiver or defender may touch the other until one of them touches the ball, or else offensive or defensive pass interference may be called. If contact occurs after one of them touches the ball, then pass interference cannot be called unless one of them catches the ball and the other "strips" or attempts to "strip" the ball from his hands.

Receiver stripping (slapping at the ball) is defined as attempting to take the ball from the grasp of a receiver after he has placed both hands on the ball and has brought the ball into a possessive position, in which case, stripping will be called. If the player established possession of the football, the defender must go for the flag and not the ball. (Officials judgement will determine if a catch has taken place). Penalty is 10-yards & AFD.

Any contact that occurs after the pass is touched (excluding Receiver Stripping) and is either complete or incomplete, must be judged by the officials as either unavoidable contact caused by both players "playing the ball" or avoidable contact which shall be penalized. Penalty will be 10 yards from P.O.I. If incomplete or complete, or judged to be flagrant, the penalized player may be removed from the game with a 10 yard unsportsmanlike penalty. If pass is judged to be uncatchable, penalty will be accessed form the L.O.S.

All pass interference calls, whether offensive or defensive will be Captain's choice penalties. If the captain refuses the penalty, the play will stand.

All offensive pass interference calls which are accepted by the defensive captain shall be marked off 10 yards from L.O.S. with loss of down.

All defensive pass interference calls which are accepted by the offensive captain shall be marked at the P.O.I. and awarded an automatic first down.

Screening a receiver's eyes by a defender without playing the football is pass interference and shall be penalized as such.

9.18 Receiving

One foot must be "in-bounds" to constitute a legal pass reception.

The lines marking the sidelines and the extreme back of the end zone shall be considered out of bounds if stepped on any degree.

Two or more offensive receivers or defensive players may touch a pass in succession, resulting in a completion. After a pass is thrown, it is too much to expect of the officials to keep track of exactly who touched the ball. The official(s) will determine (1) did pass interference occur? (2) who caught the ball? And (3) was receiver inbounds with both feet at moment of possession?

A double reception always goes to the offense.

9.19 Deflagging

The ball carrier is down and the ball is dead when either flag is detached from the ball carrier's belt or when the ball touches the ground. A defensive player's feet may leave the ground to pull the offensive player's flag, but he may not make contact while doing so. When a defensive player pulls the ball carrier's flag, he should stop and hold it above his head for officials to see.

A ball carrier who falls to the ground inadvertently is considered down and not allowed  to get back up.

Tackling is prohibited. Tackling is defined as grasping or encircling the body of the ball carrier with a hand or arm. Grabbing the ball carrier's clothing shall be penalized as holding. If the defensive player reaches across the body of a ball carrier to pull his flag and contact is made, the responsibility of the contact lies with the defensive player. The penalty for tackling will be as follows: 10 yards for impeding (encircling of body); 15 yards for tackling with automatic first down (if tackling) from P.O. I. or L.O.S; and if, in the opinion of the officials, the act prevented a score, the ball will spotted at the one yard line and a first down will be awarded. The offender will be ejected if the act was in the officials judgment to be flagrant.

The intended receiver of either a forward or lateral pass may be deflagged only after first touching the ball - even while fumbling or bobbling the ball and before possession is established. If the receiver has not gained possession of the ball when flag is pulled play will continue. Receiver can then be downed by single hand touching after gaining possession. In the event a receiver has not gained possession of the ball (bobbling) when flag is pulled and a defensive player intercepts the pass it will be defenses ball.  

If the ball is in the hand of the Quarterback and flag is pulled, the passer shall be down at the spot.

Illegal Deflagging is prematurely pulling an opponent's flag with the intent of making the offensive player ineligible to become a ball carrier. Penalty: 10 yards from L.O.S. or E.O.R. A defender may not push or knock a ball carrier out of bounds, (a form of illegal deflagging). Penalty: 10 yards from P.O.I. and AFD

Runner Stripping occurs when a defender attempts to strip the ball from the grasp of a player who has the ball in a possessive position. This is a form of Illegal Deflagging.

Rule 10 - The Kicking Game (USFTL page 59)

10.1 Punting

The offensive team must declare they are going to punt immediately after the official whistles ball ready for play. The punt is a protected kick meaning that there is no rush.  Both offense and defense are required to have 4 players on the line of scrimmage prior to the snap of the ball.  No player is allowed to move until the ball is kicked.  Player movement on either side will result in a 5 yard illegal procedure penalty.

The ball may not hit the ground before it reaches the punter, should the ball at any time go behind the punter or be snapped short of the punter it will be ruled dead at the spot. For a legal punt ball must be shotgun snapped- 5 yard minimum. 

Punting team must give a 2-yard halo around a player attempting to catch the ball. Defense is not allowed to rush to punter - it is a free kick.

Fake punts are not legal.

10.2 Kickoffs

Kickoffs are from the kicking teams own 40-yard line, the ball is ruled dead at the point it touches the ground with the receiving team taking possession at this spot. Receiving team must have five (4) linemen on the 40.

After a P.A.T. attempt kicking team has 30 seconds to kick the ball (Penalty 5 yards delay of game)

NOTE: Kicking team supplies there own football.

KICKING TEES: Legal on all kickoffs.

ON-SIDE KICKS:

Onside kicks are illegal as in traditional football.  Onside kicks may only occur in the last two minutes of the game by the following procedure:

In the last 2 minutes of the game the losing team after scoring a touchdown, kicks off to the team with the lead.  The team with the lead must return the football past there own 20 yd. line.  Failure to return the the ball past the 20 will result in the losing team regaining possession at the 50 yard line. 

OUT OF BOUNDS KICKOFFS

If a kick-off goes out of bounds past the receiving teams 35-yard line the ball will be placed at the receiving teams 35-yard line. Out of bounds kickoffs that do not travel to the receiving teams 35-yard line will be downed at the point the ball went out of bounds.

Dropped Kickoffs in the end-zone will result in the ball being spotted at the 20-yard line. All other "dropped" kickoffs will be ruled dead at the spot.

Rule 11 - Scoring (USFTL page 68)

11.1 Touchdown = 6 points

11.2 Field Goals = 3 points (USFTL Rule 11, Section 4  page 69, 70)

All field goals attempted and missed will be spotted at the original line of scrimmage unless the original line of scrimmage is inside the 20-yard line, in which case, the ball will be spotted at the 20-yard line.

11.2 Extra Points (USFTL Rule 11, Section 3  page 68, 69)

The scoring team must declare prior to marking the ball ready for play whether they will Kick the P.A.T., or go for 1 from the 3, or go for 2 from the 10-yard line. Scoring team may reconsider choice by calling a time-out or taking a Delay or Game Penalty (if no time-outs remain).

  • Kicking, running or passing  (ball spotted at 3-yard line) = 1 point
  • Kicking, running or passing  (ball spotted at 10-yard line) = 2 point
  • Defensive team returns an extra-point for a score = 2 points

FORMATION FOR EXTRA POINTS AND FIELD GOALS

  • Kicking team must have at least five (4) players on the line of scrimmage.
  • Defensive team may only rush from outside the guards to block the kick.
  • Diving to block a kick is legal once a player has made it through the offensive line.
  • Using a Kicking pad / block is legal.

Running/Diving into the kicker or holder, even if the ball is tipped or blocked,  10 yards will be assessed on the ensuing kickoff for Running/Diving into the kicker or holder if declared flagrant by the official with a possible ejection.

Snaps may not bounce off the ground on field goal and extra point attempts. If the ball bounces  the play will be ruled dead at the spot.  The ball may be placed on the ground and pulled back up by the holder for a fake attempt if fielded cleanly.

11.4 Fake Extra Point or Field Goal Attempt

  • Fake kicking attempts are legal. Should the offense fake an attempt all rules apply as if it were a regular down.

11.5 Safety = 2 points

The team scored against may kick/punt the ball from their own 20-yard line. Receiving team must have 4 players on the 40 yard line.

11.6 Forfeited Game

The winning team shall have a final score of 7-0 posted as the margin of victory (for net point purposes) for the forfeited game. Referees can and will award forfeits to one or both teams as a result of players fighting. It is the coaches responsibility to maintain his players composure and immediately break up any fighting that occurs. Please be advised that referees are not paid to break up fights and will walk off the field if team coaches do not take control of the situation.

11.7 Mercy Rule (USFTL Rule 11, Section 7  page 70)

Should a team be trailing by 17 or more points at the 2 minute warning in the second half, the referees shall end the game immediately. There will be no exception to this Mercy rule.

Local modification:  34 pt. lead at any time during the second half will end the game.

Rule 12 - Conduct of Players and Others Subject to the Rules (USFTL page 71)

12.1 Player Behavior (USFTL Rule 12, page 71)

Any verbal badgering of officials or derogatory language between opposing players after officials have asked once for Team Captains' control may result in player(s) involved in the action being disqualified. The first derogatory action or language will be penalized 10 yards and the team captain warned. The second derogatory action or language will cause player(s) to be ejected for a (2) game minimum, and a 10-yard penalty against the team of the disqualified player(s) plus a $50.oo fine to be reinstated.

Sideline players are subject to the same disqualification for abusive, obscene, or badgering language to either opposing players or officials. If the Captain or Coach of the penalized team cannot control the action of his players, the game can be forfeited at the discretion of the game officials.

Any player that has paid a Fine to be reinstated and is ejected a 2nd time will be suspended at least 1-year or banished from the league. 

Illegally kicking or throwing the ball will result in a 10-yard penalty unsportsmanlike penalty.

12.2 Taunting / Trash Talking

No trash talking or taunting of opponents and/or referees either on the field or from the sidelines this will result in an 10-yard penalty and a team warning the next offense will be a automatic two (2) game suspension with a $50.oo fine. If conduct persists from the same team, official has the right to declare a forfeit. This applies to fans as well. All fines will be donated to a charitable cause of the commissioners choice. All fines will be paid in a form of a money order. Second offense banishment.. Referees can penalize a team for remarks from the sideline. This means players or fans. Any fan that makes remarks to the field will have to leave the premises. That means no religious or racial remarks will be tolerated. Players will be ejected immediately! The above goes for before, after or during any N.W.O.F.F. game. League reserves the right to suspend or banish a player(s) and/or team for verbal abuse and/or misconduct.

12.3 Threatening or Touching an Official

Any verbal abuse of an official and/ or league representatives will result in an 10-yard penalty and a automatic two (2) game suspension with a $50.oo fine. If conduct persists from the same team, official has the right to declare a forfeit. This applies to fans as well. All fines will be donated to a charitable cause of the commissioners choice. All fines will be paid in a form of a money order. Second offense banishment. Any player that touches an official in anger will result in police charges being filed by the league, as well as lifetime banishment from the N.W.O.F.F. The above goes for before, after or during any N.W.O.F.F. game. League reserves the right to suspend or banish a player(s) and/or team for verbal abuse and/or misconduct.

12.4 Fighting

Fighting, which is described as pushing, shoving, punching or taunting an opposing player, fan or spectator, will result in that individual being thrown out of the specific game. Any player that throws one punch regardless of the circumstance (retaliation, etc.) will be automatically suspended by the league for two (2) games. If two or more punches are thrown, the applicable player will be suspended for a minimum of three (3) games and a maximum of the remaining portion of the season. Once a player has been ejected for fighting the player must pay a $100.oo fine to be eligible to play in the N.W.O.F.F. The above goes for before, after or during any N.W.O.F.F. game. If conduct persists from the same team, official has the right to declare a forfeit. This applies to fans as well. All fines will be donated to a charitable cause of the commissioners choice. All fines will be paid in a form of a money order. Players that leave their sidelines during a fight risk being thrown out of that specific game by the referees pending the circumstances involved. The referees will be the sole judge in question. A second infraction by a player on any of the above will result in banishment from the league.

NWOFF, LLC.  reserves the right to suspend or banish player(s) and/or team involved in fighting and/or any of the above infractions.

12.5 Alcohol 

ALL LEAGUE VENUES:

NO ALCOHOL  IS ALLOWED AT ANY LEAGUE EVENT  IF CAUGHT BOTH THE PLAYER AND TEAM WILL BE IMMEDIATELY EJECTED FROM THE LEAGUE WITHOUT REFUND OF ENTRY FEE.  IT IS INCREDIBLY TOUGH TO FIND PLACES TO PLAY AND HAVING ALCOHOL AT EVENTS MAKES IT EVEN TOUGHER.  IF YOU ARE CAUGHT THERE IS NO APPEAL AND NO EXCEPTION.

Consumption of alcoholic beverages or smoking on the sidelines by Players, Managers, Coaches or Fans is prohibited 

12.6 Trash or Litter on the Fields

Teams must clear/clean their sidelines of all "litter" immediately after the game has ended. There will be a $25 Fine For Littering Sidelines Or Parking Lot.

Littering will be reported by Teams that play behind you and also the Referees. If you do not report a team for trashing a field, then you may get blamed for it. WE CAN AVOID ALL PROBLEMS BY KEEPING THE FIELDS CLEAN. THE TEAM MUST PAY THE FINE BEFORE YOUR NEXT GAME.

Your help in this matter will be appreciated!

Rule 13 - Enforcement of Penalties (USFTL page 78)

13.1 Penalties

All live ball fouls (fouls which occur while play is in progress) are Captain's choice. All dead ball fouls (fouls which occur prior to the snap or after the ball is blown dead) will automatically be marked off (except in the case a first down would occur-captains choice). This means that if a foul occurs during a down and is a live ball foul, and then a dead ball foul occurs, both fouls will be enforced. They do not offset, even if against different teams.

After a penalty is called, only the Captain of the penalized team may discuss it with the officials. The officials making the call is obligated to give the players' number and the act they committed (without discussion) to the penalized team captain. The official will then give the opposing team captain his options on the penalty. That Captain's first choice will be final.

If, in the judgement of any game official, the following acts are deliberate or flagrant, the player(s) involved shall be ejected from the game:

  1. Using fist, kicking or kneeing
  2. Illegal use of hands, forearms, or elbows
  3. Tackling
  4. Any deliberate or flagrant act which could cause injury
  5. Any act of unsportsmanlike conduct
  6. Abusive, profane or insulting language
  7. Any act of unfair or rough play
  8. Threats or harassment of other players/officials/league representatives
  9. Verbal badgering of officials

Note: Warning is not required.

This is your Warning!

There will be a minimum 2-game suspension for any person ejected from a game for any reason. Local and tournament rules may be more severe.

Once a player has had a 2-game suspension, a 2nd offense will result in a minimum (1) year suspension from the league.

13.2 Illegal Advancement

Advancement may not occur as a result of the ball being slapped, kicked, pitched, or pushed by either team in the direction of their goal line. The ball will be declared dead at the spot of such illegal advancement and there will be a 5-yard penalty plus loss of down.

13.3 All Other Rulings

Rules not covered in the N.W.O.F.F.'s Official Rules and Regulations book will automatically defer to USFTL rules and procedures.

Rule 14 - Formula for Identical Records (USFTL page 84)

14.1 Tie-Breakers

At the end of the regular season, divisional tie breakers are determined as follows:

  1. Head to head competition
  2. Point Differential (points for minus points against) between tied teams
  3. Overall point differential
  4. Points Against
  5. Coin Flip 

Rule 15 - Protests (USFTL page 84)

15.1 Protest Procedures

Any protests for misinterpretation or application of playing rules must be settled on the spot before the next play. The Manager or Coach must have a copy of the rules in order to validate his protest. Otherwise, "Delay of Game" will be called. If coach/manager is wrong in the protest there will be a loss of a time-out, if no time-outs remain a 5-yard penalty will be assessed. Remember only the Captain, coach/manager may confer with the officials. Judgement calls are not protestable. Tournament or League Director may assist in protest.

All game results are final with the exception of a roster challenge (see section 5.5).

N.W.O.F.F. referees are certified and paid very fairly. Should any coach have a concern about any official, you must submit this concern in writing or E-mail (no telephone calls) and forward to the league office. All written inquiries will be responded to by the League Commissioner.

15.2 Roster Challenge

Teams that want to challenge the opposing teams roster may do so after posting a $25 Fee to verify a teams roster. A team that wants to challenge another teams roster must do so during Half-time only, notify the Commissioner or Head Referee before the start of the 2nd Half. Do not wait until the 2nd Half has started or you will void your right to a roster challenge. A Roster Challenge will be done by checking a player(s) driver license if player does not have a Drivers License player must show proof before the next game or team will forfeit that game. This rule is only valid after the 4th week of regular season play and in the playoffs. A team caught playing a illegal player (Not on the Roster) will forfeit the game played. It's the coaches responsibility to keep up with who is playing.

So be sure all your players are on the roster before you start the game.

Please see the USFTL league constitution for more information on protests.

Rule 16 - Ranking System (USFTL page 85)

6.1 Weekly Scores

All league information including scores, standings and schedules  will be posted on the leagues web site (www.nwoflagfootball.com) by the Tuesday evening following sundays games.